What a developer with enough experience can achieve in three days

ISOlDE – from a prototype to an engine, an IDE with plugins and a tested tool chain.

Not vibe coding

What is being built here is not vibe coding in the usual sense. It is the interplay of three things:

45 years of experience

A developer with 45 years of software development behind them: architecture, domain knowledge and every decision rest with them – not with the AI.

A base of our own frameworks

FDK, D.MVVM, FMX ribbon controls and the FMX source code editor were already in the portfolio. ISOlDE does not start from zero but on a solid foundation.

Claude Code – as part of a system

The outstanding performance of Claude Code only comes into its own through our enterprise backend server strategy: MCP servers for compiler, plans, tests and search, communication between the agents and a ProxyMCP that makes it possible to coordinate several agents in the first place.

Claude suddenly surprised me with a new feature: before changing the real software, he always creates an HTML page first. I knew that from before – but that these small preview web pages are fully functional was new: right up to a sprite editor you can already really paint with, and real 3D views with motion. That blew me away.

The result is not throwaway code but traceable, tested software: every feature is in the feature list with its evidence, every change in the history, and the IDE self-test continuously checks that everything holds.

More about our MCP servers »

Videos and blog

The state after three days

Recorded on 28 September 2026 – days 1 to 3 (26–28 Sep), plus the start on 25 Sep:

276revisions
166features tracked
85of them done
1,464checks in the IDE self-test, 0 failures

Revisions per day

2009-25
3509-26
10809-27
11309-28
13109-29
1309-30

And afterwards

What was added in the following days (29–30 Sep):

+144new revisions
420revisions in total
2,299checks in the IDE self-test (before: 1,464), 0 failures

Latest changes

Workshop: sketches and experiments

Before building, we sketch: clickable drafts, material studies and comparisons. These pages are interactive – a click opens them right here.

Sprite editor

Sprite editor

Working sketch of the pixel and 2.5D editor: surfaces and normals, flow areas, light points, emitters and a light-test preview.

2026-09-27
Open
Ribbon

Ribbon

Clickable sketch of the ribbon with the “Today” and “Proposal” variants, backstage page, runner chips and an embedded game document.

2026-09-26
Open
Scene designer

Scene designer

Clickable sketch of the scene designer: a scene as a document, design and code pages, palette, object inspector and structure.

2026-09-26
Open
Docking framework

Docking framework

Tool windows dock to the edges or float, editors live as document windows in the centre.

2026-09-25
Open
Runner targets

Runner targets

Three variants showing how the VM and host runners are made recognisable as the target of start, stop and inspector.

2026-09-28
Open
Volcano island over reference

Volcano island over reference

The scene render of the volcano island cross-faded over the reference image with a slider – with smoke plume, rock mountains and flowing lava.

2026-09-28
Open
Volcano island in the light

Volcano island in the light

Time-of-day slider, cast shadows and lantern light on the volcano island.

2026-09-28
Open
Lava from the shader graph

Lava from the shader graph

Animated lava surface on a sphere and an iso block, plus gold and plastic material tests with lighting before/after.

2026-09-27
Open
Waterfall over block edges

Waterfall over block edges

An animated shader-graph waterfall in three widths together with a breakdown of its layers.

2026-09-27
Open
Ramps and stairs

Ramps and stairs

Four isometric views: how steeply ramps and stairs (1–4 steps per cell) climb the same terrace.

2026-09-27
Open
Shader model test

Shader model test

Eleven local language models write nine shader tasks for the engine, checked with the compiler and rated for correctness.

2026-09-27
Open
Agent tool catalogue

Agent tool catalogue

Catalogue of the 37 tools an AI agent can use in ISOlDE – filterable by layer and profile.

2026-09-29
Open